Week 8
Resource materials
Interviews with practitioners
Time flies by. The module flew by, I don’t even know how to summarise it all, and then there are the weekly materials. In this week’s interviews, practitioners were asked the question: ‘What methods and approaches do you use to support idea generation and a profound outcome?’
T. Posselt said that it is important to learn to fail because then you can reflect and hopefully learn from it. He also believes that it is helpful not to think too much in order to get into action quickly, do things and develop prototypes. I think that’s good, and I sometimes feel like I think too much, but at the same time I also feel like it might seem a bit random if I just do something without having an idea. I think what he means is that you should at least have an idea, but then not think too much about it.
Luke Veerman says that he usually tries to go further than the client wants, because you can always scale it back. Sometimes you force yourself (out of necessity) to keep developing ideas.
David Carson (Design and Discovery video)
David believes that intuition is crucial as part of the design process. His talk was very funny and had emotional highs and lows (it reminded me of good storytelling as Ellen Lupton describes it).
The more technical we become, the more important people become:
You have to utilize who you are in your work -> uniqueness
Definition of a good job: If you could afford (if money wasn’t an issue) would you be doing that same work?
Design Indaba: Morag Myerscough on transforming spaces with colour and embracing the unknown
mentions Hackney Paints the Space that inspired her as a child (do further research?)
“My sense of belonging is to have the space and create the things I want to”
“Looking is quite passive, need to start seeing things”
“See everything fresh” -> reminds me of last semester (embracing the unknown; make things that are known unknown; forgot the name of the japanese artist?)
“Through simple things you can make work that makes people rethink”
Research task:
Map out a range of design concepts and theories that might help underpin the academic rigour of your outcome. Who are the key thinkers that are relevant to the subject area that you are exploring?
“The immersive experience is extremely spatial, with different tools (such as sound, touch, VR, etc.) to immerse people in a specific scenario”1
“Dean identifies five distinct design phases: conceiving of concept, planning and development, pro-duction, functional and presenting phase, followed by assessment stages (Dean 2015).”2
- The Research on the Characteristics and Forms of Immersive
Experience in Art Exhibitions—Take “Van Gogh—the
Immersive Experience” as an Example (Shiyang Yu) ↩︎ - Dean, D. K. 2015. “Planning for Success: Project Management for Museum Exhibitions.” In The International Handbooks of Museum Studies, 357–378. Hoboken: Wiley-Blackwell. ↩︎
- The Integrated Museum Engagement Model (IMEM):
Bridging Participatory Design, Immersive Storytelling,
and Digital Representation for Enhanced Museum
Experiences (Cesário, Campos) ↩︎
more resources:
- User experience model and design strategies for virtual reality-based cultural heritage exhibition: https://link.springer.com/article/10.1007/s10055-024-00942-z
- Narrative Theories and Learning in Contemporary Art Museums – A Theoretical Exploration; Dr. Emilie Sitzia
- A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience
- https://kajsahartig.medium.com/immersive-experiences-a-must-to-survive-as-museums-03ec1eeaf613
- Developing experiences: creative process behind the design and production of immersive exhibitions (Zoi Popoli a and Izabela Derda)
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